The reason for doing the auction house in real money

The reason for doing the auction house in real money

Diablo 3's 2012 launch was a complete disaster due to its requirement for always-online connectivity in addition to broken servers and an auction house that was real money which no one wanted or loved. Now, more than a decade after, we can confirm that eventually Blizzard brought things back to course with Diablo 3 and ended up creating a damn fine ARPG. But , how did it take over two years Blizzard to get rid of that annoying Auction House that was real money? Perhaps you should blame the boxes that the game was shipped to and their printed promises of an auction house that was actually functioning.

As spotted through PC Gamer, some former Blizzard and Blizzard North employees held a panel during last weekend's Portland Retro Gaming Expo. In the panel, the group of ex- Blizz designers discussed the background of Diablo and their own connections to Diablo, and also shared stories about making the popular franchise. During the panel, one of the lead designers on Diablo 3, Jay Wilson discussed the controversial auction house and explained its origins and more.

"When I was working at Blizzard," said Wilson, "the reason for doing the auction house in real money was security. The reason was not money. We didn't think we'd make the amount of money we did. One of the biggest issues with Diablo 2 was item duping and duping hacks, as well as that gold selling, as well as all the other things."

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