Here are my thoughts: lvl two - lower defence: Will diminish the defence of whoever will be atacking you by 10%, however your defence will lower by 5%. Lvl 5- lower strength: Will lower the strength of whoever is attacking you by 10 percent, but their defence is raised by 5%. Lvl 7- Lower Attack: Will diminish the atack of whoever is attacking you by 10 percent, however, their defence is increased by 5 percent. Lvl 10- Kill defence: Will diminish the defence of whoever is attacking you by 20 percent, however, your defence is lowered by 10 percent.
Lvl 13- kill strength: Will diminish the potency of whoever is attacking you by 20%, but their defence is significantly increased by 10%. Lvl 19-grave robbing: When murdering someone, they lose one item and that item appears in your stock , if you don't have space, it seems on the ground. When murdered, you keep 1 less item. Lvl 22- rotting flesh: whoever attacks you becomes diseased for 1 or 2 every 30 seconds. Your defence slowly decreases
Lvl 25- Blood rob: whoever strikes you have their health regeneration decreased by half. Your health regeneration is reduced by 1/4. Lvl 25- rot: rots food and turns any bandages, rations, etc. . vampire dust. Lvl 27-rigor mortis: anybody who strikes you cannot block and the harm against them is doubled. Your damage is decreased by half.
Lvl 30-cramps: anybody who strikes you has their power decreased by half and will oftentimes be knocked-down. Your wellbeing is diminished by half. Lvl 33- obliviated: anybody who strikes you has their assault lowered by half. Their weapons will oftentimes be unequipped mechanically. You can't block. Lvl 37- Dissonance: you produce three spirits that are lvl 67 who ignore stats and armor. 1 additional spirit dismisses by half of your armor and attacks you.These spirits can't be atacked.
Lvl 40- blasts: when used, every 15 minutes people 3 squares around you're pushed away 10 squares farther, stunned, and their run energy is reduced to 0. You are poisoned. Lvl 43- ressurected- when you equip this particular prayer, each time you die you come back to life and you also lose 1/4 fo all your stats temporarely. You get rid of half of your own prayer.
Lvl 50- Macabre: You produce 25 skeletons which are lvl 30 that attack anyone (allies, ennemies, you). When a skeleton strikes an ally, the ally becomes diseased. Lvl 60- Lichen: every single time you hit, you gain half of your attack, and stun your oponent.Your health regeneration is reduced by magic and half will strike half over normal
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