Conceptually, parries are more a timing DARKER

Conceptually, parries are more a timing DARKER

 

Try to resolve the issue in a wrong way

In a nutshell, let's add overpowered blocking and parrying so those who attack first are almost certain to lose.

I do think that you're trying fixing combat in a negative way.

An alternative is to make every class have more HP. Barb shouldn't have like 25% more HP than the base kit.

Give barbs access to a high HP armors which can't be accessed by other classes or give them the chance to upgrade to become a high HP target rather than being one right from the beginning.

The basic nature of combat should stay, that's the reason why the game attracted me in the first place. If I was looking for a battle between chivalry and mordhau, I'd like to play chilalry/mordhau but I hate these games.

If you feel bored playing then this game might not be ideal for you. I don't get bored for example. However, I do agree that barb in melee usually outperforms other classes. In fact, I suggested a possible solution to this earlier.

There where additional bits and bobs there that can be used to snuff out one's swing to prevent off a quick parry or try to volley strikes back and forth I'm with you in a small degree that your HP is pretty low . But starting first can let you in on parry.

Conceptually, parries are more a timing thing and shield blocks are less optimal, but they are easier to make. and even if the enemy will open with a parry , be prepared to launch to strike with a large attack, and blast through. You might release your charge as soon when they begin to pull away from your heavy attack and you hit them with a quick light attack instead.

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