It was upgraded and optimized for Diablo 2

It was upgraded and optimized for Diablo 2

It was upgraded and optimized for Diablo 2: Resurrected but remains rooted in 20 years-old technology. It's also having problems staying up to date with "modern game play."

"In 2001, there wasn't nearly as lots of information available on the internet concerning learning how to play Diablo 2 'correctly' (Baal is available for XP or Pindleskin/Ancient sewers for the magical find, etc.)," PezRadar said. "Today however, a beginner can find any number of amazing content creators that can teach players ways to use the game different ways.

Many of them include a lot of database load in the form of creating loading, dismantling, and even destroying games quickly. Although we knew this was possible--with players making fresh characters on fresh servers, doing their best to get their items of magic to find--we greatly underestimated the potential we got from the beta testing."

Another big issue is the regularity of global database saves, which are happening frequently without any good reason. Blizzard has made some adjustments to make things more streamlined currently and is in the process of implementing a permanent solution, but it'll take a while in coming because it's "an structure overhaul that will require some time to design and test before implementing."

As of now, Blizzard is taking three steps to make Diablo 2: Resurrected more effectively accessible. Rate limit means that there will be limits on how quickly and often players can create and join games; the creation of an MMO-style login queue to help ensure that servers aren't smashed with a flurry of simultaneous logins; as well as dividing important functions into smaller parts.

 

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